A recent addition to the videogame universe this year was Watch Dogs, a multiple platform video
game that offered its players the chance to take control of a fictional version
of Chicago, by ‘hacking’ the City. The game, developed by Ubisoft Montreal and
published by Ubisoft collective, enticed players in with the idea of being able
to hack every technological feature in the City, after its installation of the
ctOS network, which connects the whole city together ‘as a community’. The
centralized operating system manages and controls the whole city of Chicago,
and as evidenced, is apparently easier to hack into than anything before.
Whilst the construction of said system was probably the most idiotic thing a
person could do, it serves as a great function for the game, as players are
able to control (after acquiring the needed skill points and abilities)
everything from blockers to bridges, steam pipes to junction boxes, helicopters
to explosive packs on enemies, are much, much, more.
Watch Dogs focuses
on the character Aiden Pearce (Noam Jenkins), whom the player controls
throughout the game, a grey-hat hacker who can hack into the poorly designed
ctOS network and use the system for his own means. By opening his phone (which
contains the software), he can profile those around him and access cameras,
vehicles and other technological items in order to infiltrate people’s bank
accounts and steal money from them, in addition to a wide variety of other
things (like one-time hacks, songs and vehicles). The story begins with Pearce
and his former partner, Damien Brenks, as they carry out a job on the Merlaut
Hotel, which Pearce transferring funds from his smart-phone. Things start to
unravel when Brenks comes across a mysterious file, and although Pearce tells
him to leave it, whilst Brenks tries to unlock it, he alerts another hacker,
who notices them both. Pearce quickly leaves the scene, disabling Brenks’
abilities to further investigate the file. Pearce hurries to get his family out
of the city and away from any danger, but a hit has already been put out on
Aiden and a man named Maurice (Christopher Jacot) drives past Aiden’s car,
which is also carrying his sister (Nicole/Nicky, voiced by Anne Hopkins), neice
(Lena) and nephew (Jackson/Jacks, voiced by Nicholas Bode) and shoots out the
tyre, causing the car to crash – and Lena to die. Post funeral, the game
focuses on Aiden’s character as he tries to get revenge and answers for his
neice’s death.
In addition to Aiden, the only playable character in the
game, there are other character who help him, in the form of DedSec member
Clara Lilles (Isabelle Blais), a tattoo artist and hacker; Raymond “T-Bone”
Kenny (John Trench), a former ctOS engineer who designed the network; and Jordi
Chen (Aaron Douglas), a ‘fixer’. The notable other characters in the game who
Aiden converses with are his former partner, Damien Brenks (Daniel Kash), ‘Lucky’
Quinn, a crime boss of Chicago’s underground (Myron Natwick), and a gang leader
with a military background in the form of Iraq (Jerod Hayes). The character’s
storylines are particularly developed, and this is one of the positive features
of the game, with particular reference to Clara and Raymond Kenny, and the
player can also discover audio files throughout the games campaigns that reveal
further information as to their back-stories.
The weapons available to players to use range from
semi-automatic weapons like machine guns/rifles, SMG’s, pistols, grenade
launchers, sniper rifles, shotguns and more. Ammo for the weapons are available
to buy at the gun stores located throughout the districts, whilst hacking is
available in the districts once the player has infiltrated the various
compounds that hold each connection. After Aiden has ‘defeated’ the compound in
that district, he will be able to hack into, and control, that area. Players
also have the option of visiting the craft stores that stock things like jam
coms (which disable communication and tracking devices in the area), IED’s
(bombs that detonate on command or motion detection) frag grenades and
blackouts, which can be used to aid in mission completion. The variety of
weaponry and the hacking features of the game propel gameplay to exciting new
levels and further the level of interactivity one can have with the city,
making for adventurous and action-packed sequences and explosions, particularly
during chase sequences. Furthermore, the player can earns skill points from XP advancements,
which can be used to purchase increased abilities that span across four areas;
hacking, driving, combat and crafting. These allow gameplay to be moulded
around individual choices, which make for an engaged gameplay situation (note –
there aren’t enough skill points to buy all the options, so choose wisely!).
In addition to the developed character back stories (through
audio files, cut screens, video files and interludes) and hacking and weaponry
abilities, the graphics are particularly on point (we played the PS3 version of
the game) and there are extra online features that are available through the
game’s network. Players are able to take fixer contracts that range from
criminal convoys to gang hideouts, and are also alerted to when a crime is
being committed; a player can also choose whether to be a ‘criminal’ or a ‘vigilante’,
by the actions and choices they make in the open-world game. The extra online
features are an appreciated addition to Watch Dogs
varied gameplay, and the mission stylings are ever changing, meaning campaigns
don’t become boring or repetitive. As mentioned, the graphics are particularly
advanced (as would be expected), and the details on the features of the city
and the characters themselves are intricate and well-researched and developed.
Whilst we would have liked to see more resolution for some
characters in the end, and perhaps an increased understanding as to why exactly
the main character would risk hundreds of other lives over the death of one
girl, his niece; he only ever truly seems to contemplate this actuality towards
the end of the game (after many, many, people have died). Whilst the narrative
is sketchy (but the accompanying characters are great), the visuals and the
open-world gameplay are the true feature to the game. The abilities Aiden
possess in this playground truly make Watch Dogs
a highly enjoyable game, whether you wish to cause the upmost destruction,
watch your enemies simmer, or sneak past undetected; the game has all of the
options to do so.
So, whilst the title character is plagued with ‘ghost of the
past’ and clouded in uncertainty and ambiguity, the actual game is a full-out affair
of open-world freedom, which provokes genuine enjoyment. A chaotic adventure
that is fuelled by its sheer choice and abilities, and kept on a sturdy path by
its secondary characters; Watch Dogs is
another successful open-world game, which is sure to delight and entertain you
whatever direction you choose to take with it.
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